Posted by Hartmann Werner
Filed in Shopping 15 views
Gear farming in most gacha RPGs is a bad joke. You can grind the same stage for days, finally see the drop you wanted, then watch it get bricked by random upgrade rolls. Endfield isn't like that, and it's the main reason I've been sticking with it. If you're starting fresh or swapping platforms, having reliable Arknights endfield accounts ready to go can save you a ton of early busywork, because the real "endgame" is learning the upgrade loop and feeding it nonstop.
Before you even touch artificing, you've gotta make your base feel like a machine. The Wuling Factory is the whole backbone. If it's not running clean, you'll feel it later and it's painful. Your day-to-day target is simple: keep Wuling Batteries and Xiranite Components coming out constantly. Not "when you remember." Constantly. You'll end up burning through stacks of them while testing builds and pushing artificing tiers, so any downtime becomes a bottleneck. A lot of players overthink layout; I'd say keep it practical. Short routes, stable power, and enough lines to avoid waiting around.
Then there's the money problem. Artificing isn't just expensive, it's the kind of expensive that sneaks up on you. One minute you feel rich, the next you're staring at an empty balance and an unfinished piece of gear. Outpost Trade is how you stop that from happening. Use it like a habit. Sell what you can spare, cycle trades, and build a cushion that's actually big enough to spend without panic. You're aiming for the point where spending millions of Stock Bills feels routine, because that's what maxing gear asks for.
The part people mess up is crafting the "final" gear too early. Don't. You're supposed to craft loads of cheap pieces first and treat them as feed. The key is the Good Match label. If the game says it's a Good Match, use it; if it doesn't, you're wasting materials and time. When you're pushing something like Tide Surge Gauntlets, you want fodder that lines up perfectly so the experience gain per piece stays high. It's not glamorous. It's a loop: craft, sort, feed, repeat. But it's predictable, which is the whole point.
Once your factory and economy are humming, the last stretch is basically controlled spending. Buy the artificing materials you're missing straight from the shop, open your operator's equipment screen, and feed the target item step by step until the bar tops out. No praying for good rolls, no "maybe next time." Just work. And if you're short on currency or want to speed up the grind, a marketplace like U4GM can be handy for picking up game currency and items so you can stay focused on the crafting loop instead of stalling out mid-upgrade.